Convert Any Image to HTML5 Canvas
Even before talking about the technicalities of converting an image to a canvas element, check out the demo!
DEMO input any image URL there and hit the convert button!
P.S : It also accepts data-uri!
The code :
function draw() { // Get the canvas element and set the dimensions. var canvas = document.getElementById('canvas'); canvas.height = window.innerHeight; canvas.width = window.innerWidth; // Get a 2D context. var ctx = canvas.getContext('2d'); // create new image object to use as pattern var img = new Image(); img.src = document.getElementById('url').value; img.onload = function(){ // Create pattern and don't repeat! var ptrn = ctx.createPattern(img,'no-repeat'); ctx.fillStyle = ptrn; ctx.fillRect(0,0,canvas.width,canvas.height); } }
The Magic Behind :
All the credits goes to createPattern()
nsIDOMCanvasPattern createPattern(in nsIDOMHTMLElement image, in DOMString repetition);
Elobrating :
context.createPattern(image,"repeat|repeat-x|repeat-y|no-repeat");
Hope this was useful, anyway there are loads of fun with the canvas element, happy hacking!
Edit 0
After the interesting question by @pinkham in the comment section, from the page of MDN :
Although you can use images without CORS approval in your canvas, doing so taints the canvas. Provided that you have a server hosting images along with appropriate Access-Control-Allow-Origin header, you will be able to save those images to localStorage as if they were served from your domain.
var img = new Image, canvas = document.createElement("canvas"), ctx = canvas.getContext("2d"), src = "http://example.com/image"; // insert image url here img.crossOrigin = "Anonymous"; img.onload = function() { canvas.width = img.width; canvas.height = img.height; ctx.drawImage( img, 0, 0 ); localStorage.setItem( "savedImageData", canvas.toDataURL("image/png") ); } img.src = src; // make sure the load event fires for cached images too if ( img.complete || img.complete === undefined ) { img.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw=="; img.src = src; }